Tips and Tricks for the everyday TD (and Animator)- $19.95
2008 popular MasterClass "Tips and Tricks for the everyday TD (and Animator)". (Presented LA in August 2008).
One and a half hour full of tips and tricks on how to become more efficient as a TD or Animator.
These tips will help you improve your skills and workflow so you can do your job easier, faster and more efficient.
This is the official MasterClass and will not be available through the Autodesk website. It can only be purchased through this site.
Tip #1 Naming conventions
Tip #2 HotBox, Marking Menus & Shortcut Keys
Tip #3 Aligning an object via parenting
Tip #4 Aligning an object via point and orient constraints
Tip #5 Aligning an object via xform
Tip #6 Zeroing out a controller
Tip #7 Constraining a controller
Tip #8 Adding shapes
Tip #9 Adding the same shape to multiple objects
Tip #10 Adding multiple shapes to one object
Tip #11 Adding custom attributes to a shape
Tip #12 Adding the same shape with custom attributes to multiple objects
Tip #13 Overriding the shapes color
Tip #14 Overriding the skeletons color
Tip #15 Utility nodes
Tip #16 Snapping FK to IK
Tip #17 Snapping IK to FK
Tip #18 Using blendColors to switch between IK and FK
Tip #19 Animating the rig for skinning
Tip #20 Using orientConstraint to minimize gimbal for twists
Tip #21 Using messages to link between objects
Tip #22 Using particle goals to create a spring constraint
Tip #23 Weighting a control curve
Tip #24 Using object up for aim constrains
Tip #25 Aligning an object using aim constraint
Tip #26 Right Mouse Button