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TABLE OF CONTENTS
INTRODUCTION:
CHAPTER 1 - Bone placing:
1.I - The legs:
1.II - The spine:
1.III - The arm:
1.IV - The hand:
1.V - The head:
CHAPTER 2 - Orienting the joints:
2.I - The legs:
2.II - The spine:
2.III - The arms:
2.IV - Finishing the body:
CHAPTER 3 - Mirroring the joints:
CHAPTER 4 - Reverse Foot Lock
4.I - Creating the bones:
4.II - Building the IK:
4.III - Building up:
4.IV - Creating the controllers:
4.V - Adding custom attributes:
4.VI - Connecting attributes:
4.VII - Pole Vector
4.VIII - Visual helper
CHAPTER 5 - The Spine
CHAPTER 6: IK/FK Arms
6.I - Checking the joints
6.II - Duplicating the joints
6.III - Splitting the real arm
6.IV - Creating Controllers
6.IV.I - Clavicle Controller
6.IV.II - FK Shoulder Controller
6.IV.III - FK Elbow Controller
6.IV.IV - FK Wrist Controller
6.IV.V - IK Wrist Controller
6.IV.VI - IK Elbow Controller
6.IV.VI - Switch Controller
6.IV.VII - Parenting FK controllers
6.V - Setting up the extra arms
6.V.I - FK Shoulder
6.V.II - FK Elbow
6.V.III - FK Wrist
6.V.IV - IK Arm
6.VI - Setting up the constraining arm
6.VII - Setting up the real arm
6.VII.I - Clavicle
6.VII.II - Shoulder
6.VII.III - Elbow
6.VII.IV - Wrist
CHAPTER 7: The Hand
7.I - Creating the controller:
7.II - Adding custom attributes:
7.III - Creating the other side:
7.IV - Set Driven Keys:
CHAPTER 8: The Head
8.I - Creating the controller:
8.II - Adding an expression:
CHAPTER 9: The Ears
9.I - Creating softbodies:
9.II - Controlling the particles:
CHAPTER 10: Facial Setup
10.I - Separating the head from the body:
10.II - Creating shapes:
10.II.I - Upper face shapes
10.II.II - Lower face shapes
10.III - Grouping shapes:
10.III.I - Eyes Blink:
10.III.II - Sardonic:
10.III.III - Emotion Eyebrows:
10.III.IV - Eyebrows:
10.III.V - Eyes Open:
10.III.VI - Emotion Mouth:
10.III.I - Mouth Shapes:
10.IV - Squashing and stretching the head:
10.IV.I - Lattices:
10.IV.II - Blend Shaping lattices:
10.V - Bending the head:
10.V.I - Bend deformer:
10.VI - Bending and squashing the tongue:
10.VII - Building the GUI:
10.VIII - Writing the expressions for the GUI:
10.VIII.I - The eyes:
10.VIII.II - More expressions:
10.VIII.III - Eye Blinks:
10.VIII.IV - Bend and Squash:
10.VIII.V - The Tongue:
10.VIII.VI - The Eyes:
10.VIII.VI.I - Adding some focus:
10.VIII.VII - The Jaw:
10.IX - Attaching the head to the body:
CHAPTER 11: Cleaning the Hypergraph
11.I - Gouping:
CHAPTER 12: Helpers
12.I - Stretch Spine Helper:
12.II - Hips Helper:
12.III - Shoulder Helper:
12.IV - COG Helper:
CHAPTER 13: Low Res
CHAPTER 14: Controllers
14.I - Main Controller:
14.II - Vis/ Controller:
14.II.I - Custom attributes:
14.III - Color coding:
CHAPTER 15: Rotation Orders
CHAPTER 16: Cleaning the channel box
CHAPTER 17: Skinning
17.I - Animating the rig for skinning:
17.II - Attaching the skin:
17.II.I - Painting weights:
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