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GreatDane Rig and Global Scaling (2 posts)

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  1. lowlight

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    Member
    Posted 8 years ago
    #

    Hi there!

    While I was going through and resolving some of the issues I've had with this rig since I picked it up last night (ie: hiding non-controller assets, referencing the geometry, renaming controllers, etc.), I've discovered that the "scale" attribute under the "Rig_0:GreatDane" controller is not working correctly: the rig breaks each time the scale is reduced or increased from its default value of "1". I'm still trying to get used to working with utility nodes (multiply/divide), so I'm not sure where or why the rig is breaking, let alone how to fix it without causing more issues.

    To make sure it wasn't something I did as I was editing/modifying the rig, I went ahead and re-downloaded both versions from this site ("face controllers" and "no face controllers" versions), and the problem is the same upon trying the "Rig_0:GreatDane" controller before I did anything else: the rig still breaks when trying to use the global "scale" attribute. Is this a simple fix, and if so, is it something I can quickly implement on my modified rig or would I have to wait for the original creator of the rig to resolve the issue? In the meantime, I'll try to scale the rest of my scene assets to match the size of the Dane, but I look forward to any advice on this matter all the same.

  2. diegodelarocha

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    Member
    Posted 6 years ago
    #

    Hello guys, I've been experiencing the exact same problem with the Great Dane Rig, has someone come up with an answer for this yet?

    Diego

    Diego

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