Rigging

Rigging101 » Rigging128

new material on rigging realistic characters (6 posts)

About This Topic

Tags

No tags yet.

  1. Aitor

    offline
    Member
    Posted 8 years ago
    #

    Hi all! First of all, wanted to thank Javier for creating this forum. Great work!

    Now for the question. I was wondering if any of you have the "Body Language Advanced 3D Character Rigging" book and if so, what do you think about it. I bought it a while ago and tried to follow it but gave up. Too many mistakes and not very well organized (at least for my taste). Do you think the techniques described on the book are any good?

    It seems as if all the rigging DVDs and books focus either on cartoony characters or fast rigs (Javier, Aaron, Jason...) What I'm looking for is something that focuses on realistic characters. Is something out there similar to the "Hyper-Realistic" series from Autodesk but with more advance techniques? Thanks in advance.

  2. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    I haven't see too much myself (and now I'm totally into the cartoony since that's what I'm working on)

    Seems to me that most of the hyper realistic stuff is done inhouse with inhouse tools, which of course, you would not find any information about. Like not that I could talk about out tools, but even if I could, they would mean nothing to anybody outside DreamWorks they are just so different than anything else out there.

    I have seen some siggraph papers and such, but those are most often pretty high level and go into little details.

    Sorry.. I wish I could be a bit more help than that :S

    J

  3. Aitor

    offline
    Member
    Posted 8 years ago
    #

    Gracias Javier! You are right about the proprietary stuff. That might be out of the scope of this thread and anyones NDA ;D

    Well in that case, maybe we can write down what techniques, plugins or scripts are being used by riggers to archive more realistic characters. The first thing that comes to my mind is poseDeformer by Michael B. Comet, great plugin to deform the shoulder area. I haven't touch any muscle system in a looong time. Is there anything commercially available that is worth trying? How about Maya's system?

    I would like to know as well if for realistic characters, people use stretchy rigs. Makes sense since getting certain poses with non-stretchy rigs is quite difficult and we have the advantage of "hiding" ugly stuff due to the camera's point of view. One disadvantage is getting out of model though.

  4. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    PSDs are cool. And many studios use them

    Maya also has Michael's muscle system on them now. I remember testing it when it first came out. It was cool though super slow (in our machines way way back) so I bet it's a lot better now.

    As far as stretchy rigs go. I think they should all be stretchy and let the animator decide how much to push or not the rig. You can always have warnings to that the animators don't go too crazy.

  5. Animatix

    offline
    Member
    Posted 8 years ago
    #

    Anyone who hasn't seen this should. I am playing with this technique right now, so far so good!

    http://www.hippydrome.com/

  6. Aitor

    offline
    Member
    Posted 8 years ago
    #

    Thanks Animatrix, the site is not 100% done yet but has very interesting information. Worth taking a look!! Thanks!

Reply

You must log in to post.

Rigging101 » Rigging128
1,099 posts in 307 topics over 110 months by 188 of 8,226 members. Latest: fashionpvp, d2q4p5z2j, gasheldonl