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Hi!
I've been working through the utility node tutorial (http://www.rigging101.com/free/utilitynodes/index.htm), and hit a bit of a snag on the second exercise...(pCube.translateX = (pBall.translateY * 1.5) + (pBall.translateZ / 2)
The bit where it says "Connect the outputX of the nodeMultiply to the input1D[n]/[0]" has me at a loss - when I try to do this, there is no "input1D[n]/[0]", only "input1D[0]".
I've had a look around on other forums, and tried copying and pasting the MEL script from the first operation, changing the [0] to [1]; which I thought had worked, but when I come to move pball, the cube moves also but not the way the equation states.
I'm running Maya 2009, on a pc. If anyone has any ideas, please let me know.
Cheers!!
GB
Mmn... can't recall too much since it was a looooooong time ago that I wrote that.
Could be something different from an older version of Maya? though it does seem strange
I would say it's more like input1D[0]
I think that should do it
Javier
Thanks Javier!
I have tried using input1D[0], but when I try and connect the second Multiply Divide node to the +/-Average node it just replaces the first connection, so you can't have two connections - strange because you need at least 2 values to add subtract or average them.
I wonder if there's anyone attempting this tutorial on Maya 2009, whose encountered this problem - could it be a bug??
Cheers
GB
The nodes work, the bug is in the display of the attributes. They don't show up in the connection editor or the attribute editor until they are connected. Stupid, I know, but easily solved.
the MEL should be something like:
connectAttr -f multiplyDivide1.outputX plusMinusAverage1.input1D[0];
connectAttr -f multiplyDivide2.outputX plusMinusAverage1.input1D[1];
Taking care that those are the appropriate names of all the objects and attributes. For simplicities sake, I'm not bother with variables.
You'll know it worked because the input1D[0] and input1D[1] attributes will show up in the attribute editor, and the connection will be visible as a blue line in the hypergraph.
p.s. - you can add as many values to the plusMinusAverage node as you want, just plug them into different slots.
connectAttr -f multiplyDivide1.outputX plusMinusAverage1.input1D[0];
connectAttr -f multiplyDivide2.outputX plusMinusAverage1.input1D[1];
connectAttr -f multiplyDivide1.outputY plusMinusAverage1.input1D[2];
connectAttr -f multiplyDivide2.outputY plusMinusAverage1.input1D[3];
will add, subtract, or average all four values together.
Yeah.. I think I mainly did this with MEL
There is a way to do the connections directly, I've done it before. But MEL is so much easier that I always ended up doing that
Nice one, cheers guys - i'll give that a whirl!
hey greatbear,
i usually connect all the "plusMinusAverage"-nodes in MEL . most of the rest is usually easy to connect in the connectionEditor .
-------------
input1D is for adding "single values"
e.g.
when you use input3D you can connect a complete "translation" or "rotation" into it
and you can add as many inputs into this chain - so it is not limited to 2 inputs ( thats the case , when you are using "multiplyDivide" . if you want to multiply (e.g.) 3 inputs , than you would have to create 2 multiplyDivide Nodes . first multiply the first 2 inputs , and in the second step multiply the output of the first multiplication , with the third input value - in order to get a multiplication for 3 inputs.
the +/-average can handle infinite inputs - so you would just need one +/-average to add 3 inputs .
e.g.
createNode plusMinusAverage -n "myPlus";
// create 4 cubes
polyCube -n "inCube1";polyCube -n "inCube2";polyCube -n "inCube3";polyCube -n "inCube4";
// connect the translation into the +/-average
connectAttr -f "inCube1.t" "myPlus.input3D[0]";
connectAttr -f "inCube2.t" "myPlus.input3D[1]";
connectAttr -f "inCube3.t" "myPlus.input3D[2]";
connectAttr -f "inCube4.t" "myPlus.input3D[3]";
//create an output cube , which will have as translation the addition of all 4 input-cubes
polyCube -n "outCube";
connectAttr -f "myPlus.output3D" "outCube.t" ;
---------------
PS:
if you only want to add 2 single values , you can also use "createNode addDoubleLinear;" , or multiply "createNode multDoubleLinear;" , but unfortunately there is no "divDoubleLinear" or "subtractDobleLinear" .
i would be very thankfull if someone plz help me with tutorials on multiply divide node and simple ways to use it...since m new to it,finding it difficult to understand
Check out the utility notes tutorial on rigging101.com
http://www.rigging101.com/free/utilitynodes/index.htm
Hope that helps
Javier
so what if i want to do (pBall.translateY = pBall.translateY * 2)
How can i solve that in hypershade ? :) without take cycle error.
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