Rigging

Rigging101 » Rigging128

Bendy limbs solution? (5 posts)

About This Topic

Tags

No tags yet.

  1. fsanges

    offline
    Member
    Posted 8 years ago
    #

    Hello again everyone,
    I was trying to come up with a stable solution for bendy arms and legs. I'm posting a scene with a leg example of how its working so far. I think its pretty stable, but I'm concerned about how fast it will evaluate. I needed 10 point constraints and 2 aim constraints to rig the bendy controls in one leg alone, that would add up to 48 extra constraints for all the limbs. My computer is pretty decent so its not affecting the speed very much, but the idea is to post a free rig, so I would like to know if anyone knows a way to measure how much its slowing down, and if there is a faster/better way to do it.

    http://www.fantochestudio.com/upload/20090607_01_leg_bend_ctrls_test_fsanges.rar

    http://adsbb.co.za/free_image_hosting/1244396748.gif

    If you look at the image, you'll see a node low_leg_bend_ctrl_group_1 which its constrained to follow the ik leg structure. It has 3 children inside: 2 Const nodes that are driving the parent groups of the clusters, and the actual control curve with another 2 Const nodes that are driving the clusters themselves.
    Then you'll see the low_leg_bend_clusters_config_group_1 node, its holds all cluster related point constrained objects. I hope its not too confusing.

  2. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    I wouldn't think that 10 point constraints and 2 aim constraints would slow the rig down that that much..

    Can't open the file so I can't take a look at it

  3. fsanges

    offline
    Member
    Posted 8 years ago
    #

    Thanks for the quick response Javier, Please let me know what you think if you have a chance to open the file.

  4. mlefevre

    offline
    Member
    Posted 8 years ago
    #

    Please can you post a .ma version of the file fsanges? - those with older versions of Maya will then be able to open the file.

  5. fsanges

    offline
    Member
    Posted 8 years ago
    #

    Opss, I didn't think about that!

    It's now .ma.

Reply

You must log in to post.

Rigging101 » Rigging128
1,099 posts in 307 topics over 110 months by 188 of 8,226 members. Latest: fashionpvp, d2q4p5z2j, gasheldonl