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Hey all
I was wondering how many people would be interested in me setting up a simple challenge every now and then?
There would be a problem to solve and whoever is taking part has like 2 or 4 weeks to come up with a solution and then share with everybody how they came up with the setup, etc.
We would need to have a certain number of people interested.
Let me know what you think
Javier
I was thinking about something like that for years! Something like 10 seconds club but for us! :D I`m on to it!
Inspiring innovation. Sounds like a great idea. :)
This could be a lot of fun! Let's do it.
Two propositions from me though :
1) We have to earn points. Otherwise it's not challenging enough in my opinion.
2) The winner from the last round may decide what will be the new task.
What do you think ?
Good idea. Yeah, we can do something like that.
Sounds fun to me!
I think doing smaller challenges would be easier to start and complete. For example, a single hand rig, or hyper-real shoulder deformation. Something that takes just a few weeks to complete.
yeah, that's the plan.
It'll be nice and simple, though hopefully different enough to things already available
Sign me up
This sounds like a fantastic idea, count me in :-)
if you can make it here ... you can make it anywhere :)
and if i find the time ... i will try to make it . let's see ... this could be some great brainstorming and research for everyone - hopefully everybody comes up with something new.
have a nice weekend:)
Great.
We'll start next week
I have a nice easy challenge, but something I don't generally see and would help the animators a lot.
I have a nice solution at home but I'd like to see what other people come up with.
I'll write the challenge sometime during next week and we can get started :D
Until then... keep on rigging
Javier
PS: if anybody has some good challenge ideas, I'd love to hear about them.
its good , sounds nice.
be great if we could use this as a platform to churn out useful scripts that the community needs.
and also if it was to help animation be faster / easier / more efficient as well as rigging stuff.
i look foward to it!
although don't make it too lengthy coz some of us wanna do 11 sec club as well lol
I like this idea. I think it would be cool to have like a thread that was ideas for challenges and another for the challenges themselves. that way we could always have a idea for the next challenge.
I would like to see some mini challenges, a little less intensive than a hand, something like how's the best way to incorporate attributes and controls. idk maybe those would come out in a new hand rig. Just a thought
Yesss! I am always looking for rigging challenges and this would be AWESOME!!
I have a few myself that a few of my TD friends and I have sat down and tackled :]
If you guys like I could start another challenge. I don't have time to work on it myself, but I would willingly set it up and get things going.
If anybody has a good idea that they would like to post as a challenge let me know and I set it up
Recently, I was tasked with rigging a lasso. Due to time constraints, I wasn't able to fully explore all the possibilities, but I found dealing with the skinning to be trickier than I expected. My initial attempts using IK Splines and Wire Deformers had problems because of the shape of the lasso. It sounds strange, but it was one of the most frustrating props I've ever been asked to rig, and eventually we resorted to cheating it in the shots.
Anyone got any ideas on what woulda been a worthy rig?
A lasso? Hmm, there's an interesting challenge...off the top of my head, I would have to say IK splines and wire deformers sound good to me, but I would have to rig and troubleshoot it myself to figure it out.
I suppose it would also depend on the behavior, shot by shot. Did you need one rig for every shot, or could you have scene-by-scene?
If I get the chance, I might try to tackle this - it's intriguing.
I did one rig for all the shots. I made it stretchy, as it needed to be cartoony and the shots were in constant flux in layout. It also needed to cinch up and be able to hold on to an object, which I did with blend shapes on the wire deformer.
I wound up making the knot part of the rope a separate piece to animate by hand in order to cover up the bad deformations caused by the wire deformer. It worked, but it wasn't much of an elegant solution. I tried doing a couple other things by adding joints to the problem areas, but it didn't work out great.
From what I could tell, the normals on the curve were flipping when the lasso's loop was rotated back towards it's tail. Fun for animators, since as they set up the pose the "Y" shape where the loop connected flipped back on itself.
Basically, it worked like this:
IK Spline / Tweak joints on loop / cinching Blend Shapes > Wire Deformer > Geo
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