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Teeth and Gums to follow Blendshapes (4 posts)

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  1. Pearl

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    Member
    Posted 8 years ago
    #

    Hi guys, can you please advise, what is the best way to make Teeth and gums to follow the deformatin of the face esp when I used blendshapes for the face, I tried using a wrap deformer and I really like how it works but my Teeth and Gums geometry deform in an unusual way. how do I tweak the influence of the wrap so that my teeth would not deform wiered?

  2. Javier "Goosh" Solsona (admin)

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    Key Master
    Posted 8 years ago
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    How about including them as part of your blendshapes?

    you should be able to group everything and blendshape the group (I think I remember doing that in the past)

  3. ryangriffin

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    Member
    Posted 8 years ago
    #

    If you are concerned about the lower teeth not moving with the jaw, you could add a jaw bone to the bind and weight the teeth to the lower jaw. Now instead of using a blend shape to open the jaw, you use the jaw bone. You could also drive some corrective shapes off of the jaw movement.

  4. syntetik

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    Member
    Posted 8 years ago
    #

    I think jaw bone also adds more flexibility to animation and realism as blendshapes would hardly rotate the jaw along correct pivot, but rather straight. Even with inbetweens it cannot contain all rotation combinations.

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