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my new demoreel - need feedbacks and suggestions ! (13 posts)

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  1. scroll_lock

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    Posted 8 years ago
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    Hello all. I am posting my new edited rigging/animation reel I put together recently. Please note it is still a wip, I am constantly changing it but I would like a lot of critique before I call it finished. You can watch it's current status here:

    http://vimeo.com/3295685

    Some guidelines:
    The things I wanted to show are things I haven't seen in any of the demoreels I watched recently. I also wanted somehow to show a lot of productions I have worked on in the last 7 years, but it's not obviously possible. I chose only 3 rigs I built and some shots made with them. I am also changing the music track a lot and I chose that particular piece because it changes trough time and that's how I wanted to show the contrast in my shots - from cartoons to photoreal creatures.

    I would like a LOT of critiques!
    Thanks for your time!

  2. Animatix

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    Posted 8 years ago
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    I thought it was really good. Showing some of tail amplitude was a bit slow. Maybe there is way to speed it up, or show what its supposed to do first then quickly show how you set it up. I'm curious to know what you did with the IK twist?

  3. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Hey Marin

    I was going to write you an email and then I thought I'll post it here for everybody to see

    First of all, nice stuff. Like I mentioned before, having something that stands out and it's different is key. Your fish is exactly that.
    Imagine you go to an interview and the people interviewing have seen a million reels.. they would go "which one was your reel again?".. "The fish?".. "oh yeah.. not I remember"

    Anyway.. BECAUSE it's good, I'll go into more details and start ripping it to shreds
    (now, this is only my opinion, take it as just that)

    I like the fact that you show some animation right away.. my feeling way.. "wow.. cool, nice character... I wonder how......" and inmediately you started showing the controllers, so it was great.. (though I think you have a few too many black frames there, I don't think you need that many)

    I like that you showed the controllers right away.. it's a short animation, so that works.. with a longer animation I wouldn't want to see the whole piece yet again.. so it's cool

    Now, what I didn't like too much where the black cards.... and yes, here is where it gets so difficult, 'cause you want to explain what you have but how to do it right? (oh.. I also felt they took too long.. for a long time basically, nothing was happening, it was just text)

    I would either:
    1) have an accompanying document explaining all the things the character has (though you are never guarantee that they'll read them)
    2) or I would think better is to have small text showing up at the bottom explaining what the rig can do while you are playing with the animation.. if you see my reel, you'll notice I have little signs when a new character shows up.. that's what I mean, but in your case (and now I'm thinking it would be better for mine too) saying things like "controllable volume preservation" etc etc.. one at a time.. I would also try to keep those headings VERY small.. 5,6 words max.. that way they can easily and quickly be read while still watching the animation. (note: now that I carried watching the reel slowly while making the notes, you did exactly this for the human.. though it might be nice to separate it slightly from the bg with something like what I did with mine)
    (note2: with the big ogre you have other types of notes.. those are better.. they come in and they slide out... but see, now you are mixing a lot.. you have black cards, then you just have text then the other fancier ones... I would do the whole reel with one style.. keep it all together.. it's important to show consistency)

    that alone will shorten your reel too

    I would also speed up all your rig manipulation.. not by much.. but 20-30% faster might help..(in my reel I think I sped things up by 200% sometimes 400%)
    in your case, since you have procedural animation, you might have to do a bit more custom speed ups.. like you might want to speed up the rotation of the camera, selecting a controller, maybe moving it too, but maybe not the procedural part..

    (btw.. nice ik twist )

    for the human it was nice that you showed a bit of animation and then I also liked the 4 window split.. nice to see all the different layers working together (though I would make the black lines separating them a lot smaller.. seemed pretty think to me and they drew my eyes to them)

    the whole human manipulation seemed slow.. I would speed that up by quite a bit (150-200%)

    it was a bit hard to see (maybe because of the screen resolution) what was happening and what you were doing with the props or clothes

    I like the ogre part... it's simple, you are not showing too much but you don't need to.. you show the model, a bit of the controls and animation.. great... (and you give credit where credit is due.. though you can also do that on an accompanying document)

    Well.. there you have it... like I said.. if I'm harsh and I nit pick a lot, it's because I like it and I think it's very good

    great great work

    Now I wish I was doing cool rigs like that

  4. scroll_lock

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    Posted 8 years ago
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    Wooow Thanks for all that! I didn't expected anyone will bother so much to actually "rip it off" Thanks a lot for that Javier !
    Animatix, yes thank you for the input- I am squeezing all the clips so they are faster , I just don't know where to stop and I am experimenting I don't want everything to go very fust, but yeah, faster will be better!
    About the twist IK - It's made with custom python plugin I wrote, but it can easily be achieved with 3-4 maya native nodes. I will post about that some time on my blog. My primary goal now is to finish the reel.

    Javier! Thanks for all the input! I will remove those black cards with the info and make the blue popping ones everywhere.. They are time consuming but they look and feel better.
    Also something that a lot of my colleagues and friends suggested was to put the muscle rig first and show some extreme poses with it - bending arms , knees, etc. - not much but just to show it is deforming nice. So now i`ll be capturing some poses and try to edit in in that way - the cyclops first, the fish after that and the rest at the end... I will be posting it too when it is done!
    Thanks again for all your input guys! It's great that you are helping me improve it!

  5. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Yeah.. good deformation is important to show..
    I wouldn't put it first though.. mainly 'cause it's a biped and EVERYBODY has bipeds (and I've seen quite a few rigs with muscle systems).. the fish is something new and different.. you'll catch peoples attention right away.. (that's just MY opinion though.. I might be wrong.. I know with my dane, that was my hook... different, fun and something new.. and I know that's what people noticed at DW)

    muscle or not doesn't matter as much as showing that you can achieve very good deformation.. HOW you get it people don't care as much as IF you get it..

    and yeah.. the blue title cards would be a lot harder and takes a lot longer.. I remember when I did my very simple ones.. a bit of a pain.. but it does help a lot.. you'll make your reel shorter, won't break the flow and it'll seem all tightly put together, which in turns makes it more professional

    fun times..

    Good luck

    have fun

  6. underearth

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    Posted 8 years ago
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    hi marin,
    nice reel, u did.. fish rig is cool. and so is the twist in its Fins.
    i was wondering if you used maya muscle extension 2, actually i have never seen some animation having done by maya muscle (extension 2)..in any case.. pectoralis is coming up really nice..

    good luck

    sunnyC.

  7. scroll_lock

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    Posted 8 years ago
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    Hi SunnyC, yes these are the Maya muscles. We used them for that particular show. It's time consuming to set them up but they have some really nice features.

    Javier, yes I feel the same. I wanted the fish to be first. But I got so much responses to put the muscle rig first that I had to see what it will turn if I really do it. I made a new version with all these changes you mentioned but I put the fish second........ I still don't know if that decision is right. Everybody said yes.
    Anyway, we'll see:

    Here is it:
    http://vimeo.com/3335305

    I changed the things you mentioned and it looks much much better now Thanks again!

  8. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Yeah, that works a lot better.. even the title cards you left seem to work and give a heads up on what's going on..

    I personally still think that the fish is way stronger than the human. I've seen a lot of human reels and if you don't pay too much attention, it's "yet another human td reel"..

    I guess what you could do (and this is even more of a pain) depending on where you apply you could use one or the other..

    if you apply to something like DW/Pixar that deal mainly with cartoony stuff, you should put the fish.. if you apply to ILM, maybe the human muscle stuff is better.

    Anyway.. great reel...

    btw.. are you looking?

  9. scroll_lock

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    Posted 8 years ago
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    >>btw.. are you looking? [:D]

    Can I answer with.."A LOT!!!"

    >>I personally still think that the fish is way stronger than the human.
    >>I've seen a lot of human reels and if you don't pay too much attention,
    >>it's "yet another human td reel"..

    Ye, Me too...and I was thinking about the same- making different reels for different companies. But..Michael Comet from Pixar watched it and he was one of the guys that said to put the muscle rig first. Which frustrated me a little... The other one was a very good friend of mine - Peter Shipkov working at Digital Domain now but was at Sony before that.
    Strange that me and you have different opinion
    I was also considering to show this rig :
    http://scroll-lock.eu/images/movies/demo/DogTurntable.mov
    The design, modeling and rigging are done by me, but I don't have animation to show with it because it's a personal project and .... lets say I am making it very slowly.

  10. Andimation

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    Posted 8 years ago
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    Hey

    First off, nice reel I agree with Javier that the fish is much more interesting to see than the human rig. If this was my reel I would put the fish first. Having reviewed different rigging reels. After seeing the same human rigs, done with all the same techniques, its nice to see something fresh and thats what your fish achieves.

    I can understand it is good to see that a rigger can do the fundamental stuff (Example - good deformation), but you need something to grip the viewer and make it standout. But its a fine line when you have to consider that 90% of the characters you will be rigging will be bipedal.

    BTW - Although the dog looks cool, personally I would not include it. You have two strong pieces already.

    Andy

  11. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    >> Michael Comet from Pixar watched it and he was one of the guys that said to put the muscle rig first

    Michael likes the muscle stuff and wants to have it in the front 'cause he wrote it!!!!

  12. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Oh.. and I would agree with Andy as well.. no need to show the dog. if you had some animation, etc it would be different, but even then, your reel shows already quite a few different styles and things and it's 3 minutes.. no need to add extra stuff

    it's strong enough as it is.

  13. scroll_lock

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    Posted 8 years ago
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    LOL

    Ok... I agree Thanks guys!!!!!!!!!

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