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Does anybody know what needs to be done mel or python wise to reorder vertices on a mesh? How I'm thinking to go about it would be to take a model that has the vertex order you want and a model that is a match of the first model that has a screwed up order. Select the verts on the good model, then select the bad model, run the script and it matches your vertex order numbers from the good model to the bad model.
Any help or suggestions that would give ideas to create this are welcomed.
We have something like that at work. I haven't looked very closely to how it works. It could be that extra info is stored in some node that can then be compared to other models. But like I said, I haven't really looked. it's a modeling tool and in Maya. Haven't used those in a while
We have a few at work too, but no body know where they are located. In Maya, they have the "Transfer Attributes" Tool, which can reorder vertex numbers! Way to Autodesk!!!
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