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Add to rotation w/Slider? (2 posts)

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  1. PixL

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    Member
    Posted 6 years ago
    #

    I have an eye rig which has both 'aim' and 'animation' controls.
    The aim control is a locator which is aimConstrained to the eye target.
    The animation controller adds to the aim controller via a pma node.
    I want to use sliders for the animation controller.
    When I connect the slider to the pma node, I get:

    "Warning: Cycle on 'unitConversion1.output' may not evaluate as expected."

    The rig works, but it takes very little movement of the slider to rotate the eyeball. Each time I use the slider I get:

    "Warning: Cycle on 'scottyEyeL_prnt.rotate' may not evaluate as expected."

    It seems like I need to use a different dataType so the slider is compatible with the rotation values coming from the locator.
    I've tried 'float', 'double', 'doubleAngle'.
    Do I need to convert to radians?
    Anyone know a fix?
    Thanks.

  2. PixL

    offline
    Member
    Posted 6 years ago
    #

    Oops. Figured it out.
    Operator error in my setup.
    Sorry about that.

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