Rigging

Rigging101 » Rigging128

Houdini Generalist - GLASGOW (1 post)

About This Topic

Tags

No tags yet.

  1. Stu Shapiro

    offline
    Member
    Posted 6 years ago
    #

    Axis Animation is looking for talented Houdini Generalists to handle any general 3d tasks, for both next generation game cinematics and commercial projects.
    Description:
    We would expect Generalists to have a broad knowledge that covers as many areas of 3d as possible. Tasks may include modelling, texturing, lighting, shading, rendering and FX. We appreciate that artists may have varying levels of knowledge in these fields, however we’re particularly interested in lighting and shading abilities.
    Generalists will be expected to master all relevant production tools, demonstrating a strong sense of cinematic aesthetics, to achieve a wide range of rendering styles.
    Candidates will work onsite in our Glasgow based studio. Immediate vacancies are for short-term contracts, with the possibility of on-going work in the future. However longer-term contracts may be offered for the right candidate.
    Responsibilities include:
    Modelling/texturing work as and when required
    Responsible for final 3D scene assembly and output, including lighting, shading, rendering and comping
    Possibility of VFX setups required
    Engaging at every stage of production including pre-visualization of complicated sequences and research and development
    Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
    Working closely with CG Supervisors/Leads to determine best approach to solve 3D challenges and develop final look.
    Qualifications required :
    Demonstrated knowledge and experience of Houdini within a production environment
    Strong understanding of multi pass 3D rendering and compositing
    Strong understanding of lighting/shading/texturing principles and techniques.
    Knowledge of rendering techniques and optimization of render times.
    Ability to work within a style established by the Client / Creative lead.
    Experience with Fusion or similar composting package ie Nuke
    Programming or scripting skills (e.g. mel, python) would be beneficial, but not essential.
    Ability to problem solve and predict potential problems with assigned tasks
    Strong communication skills are critical. Artist must be able to work within a team, taking direction and exercising attention to detail in a fast-paced production environment
    Solid work ethic and a positive attitude in the face of challenging situations.
    Strong time management skills and organization
    Minimum of 3 years production experience in film/TV/games required and a degree qualification
    Degree and work experience requirements may be waived if candidates can show exceptional skills
    Must be able to show eligibility for working in the UK
    Please apply via jillwallace@axisanimation.com and be sure to include a link to your demoreel . Please include “Houdini Generalist Application ” in the subject line

Reply

You must log in to post.

Rigging101 » Rigging128
1,099 posts in 307 topics over 110 months by 188 of 8,226 members. Latest: fashionpvp, d2q4p5z2j, gasheldonl