Rigging

Rigging101 » Rigging128

explain me please (10 posts)

About This Topic

Tags

No tags yet.

  1. bravo

    offline
    Member
    Posted 8 years ago
    #

    Can anybody please explain me the difference between animation rig and skinning rig and which one is use in production

  2. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    Both of them are used in production

    skinning rig: this is what the skin/model is attached to
    animation rig: is the motion setup. What the animators use.

    in your pipeline, the skinning rig constrains to the animation rig.

    this allows you to have freedom to do what you want with the skinning rig and also something different (since usually the requirements are different) to the animation rig

    Hope that helps

    Javier

  3. bravo

    offline
    Member
    Posted 8 years ago
    #

    That means we have to make both type of rig for one model.Isn't it time consuming work or Is their any process to do it

  4. scroll_lock

    offline
    Member
    Posted 8 years ago
    #

    hm. It really depends on the TD and above all- the production pipeline for the studio. I create two or sometimes more rigs for one creature, but my skinning rig have nothing more than joints. There are of course all the deformation stuff like blendshapes, corrective shapes, PSDs , muscles etc. My control rig on the other hand don't have any skinning at all. It just have some parented shapes on the controls. The main reason to do this is that the animator can't drive all the high-res rig realtime. If I give them the skinning rig to animate they will kill me. It's very slow but they import it at the end of the animation process to check how the model deforms and to tweak it if needed.

  5. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    Yup.. what scroll said

    and yes, it IS time consuming and it's a lot of work, but that's what we do as character TDs

    At work we have quite a few different resolutions.
    Parented or standins (fast for the animators)
    Fast mode (it's a hybrid between standins and skinned)
    Skin Lo res
    Skin Hi res

    and yes, we have to set them all up. But that helps the animators. Our job is to make the animators job easier, faster, better. If that means more work for us, it's the way it is

  6. bravo

    offline
    Member
    Posted 8 years ago
    #

    Thank you very much it's really very helpful for me but it just a knowledge for me and now i am eager to know the way to do it.Therefore I want to know that is there source(book/tutorial) from where i will learn it?

  7. Javier "Goosh" Solsona (admin)

    offline
    Key Master
    Posted 8 years ago
    #

    I explain a bit of it in one of my DVDs

    I think it's one of the quadruped rigging ones

  8. jason

    offline
    Member
    Posted 8 years ago
    #

    I heard the whole time thing explained in a way that really made sense..

    see, at work we've got 150-200 animators that are going to use whatever the character td's develop. If you imagine each animator is animating about 8 hours per day, that's about 1,200 hours of use your rig is getting each day.

    Multiply that by the nubmer of days per week, that's 6,000 hours per week of use. Say they use that rig 45 weeks out of the year ( a few weeks off for holiday, other things, etc) that's 270,000 hours a year of people using your rig.

    If you divide that into 40 hour work weeks, it's about 6,750 weeks of work.

    To put it another way, about 130 man-years for every year.

    So if you think of a cool thing to do for your rig, but you're worried that it'll take a few days, or a month.. just think of all the usage your rig is going to get over the next year.

    It's crazy!

  9. scroll_lock

    offline
    Member
    Posted 8 years ago
    #

    Jason...... you scared me with that math post over there..
    I haven't thought in that way for my rigs before.Honestly!

  10. Andimation

    offline
    Member
    Posted 8 years ago
    #

    If only we could stand and crack a whip for those 130 man years. Like egyptians building a pyramid

Reply

You must log in to post.

Rigging101 » Rigging128
1,099 posts in 307 topics over 110 months by 188 of 8,226 members. Latest: fashionpvp, d2q4p5z2j, gasheldonl