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Reels (12 posts)

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  1. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Hey Everybody

    I often get asked about demo reels so I figured I'd post the one I used to get into DreamWorks

    Here it is:
    http://www.youtube.com/watch?v=qwUWBYTsbVM

    Unfortunately, YouTube bastardized it and the second half is extremely dark for some reason.

    Now. I always say a reel should be short.. 2 minutes, 3 super max.. contrary to that, mine is 4. The reason is because I divided it into two sections. One where I show the rigs, the other animations done with them. Even then, now looking back at it, I feel I should cut it down a bit more.

    The important thing about a reel is to have something that stands out. And that should be in the beginning. People watch hundreds of reels, so you need to stand out of the crowd. When I came to DW for an interview I remember somebody asking (There were a few supervisors in the room)... "Which one was your reel again?" And somebody else said.. "The great dane."
    That was it, that piece had identified me.

    Hope that helps

    Javier

  2. mrmojorisin

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    Posted 8 years ago
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    The reel looks great (well you get into Dreamworks, hehe), thanks for the advice... Another solution would be made two reels, a bit more expensive, one with the rigging and the other with the animation... Cause reels are watched by different people according the area, at least in big companies, or am i wrong? You must know much more about that,

  3. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    For sure.. but the reel IS a rigging reel.. I wasn't implying that it was an animation rig too. I just meant that I added a lot of animations done with the rigs I had built. Since for the last little while I had built a lot of different types of rigs (humans, creatures, vehicles, weapons) I wanted to show all that.

    You should never have two reels in one.. actually, you should always concentrate on one thing. Being animation, rigging, modeling, etc. Don't try to do everything. These days everybody is very specialized. And except for very few shops, the jack of all trades doesn't go anymore. Specialization is the way to go and you should specialized in just one thing

    J

  4. Andimation

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    Posted 8 years ago
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    And except for very few shops, the jack of all trades doesn't go anymore. Specialization is the way to go and you should specialized in just one thing

    Well I used to agree with this statement. But right now it is only applicable to feature houses. With the global economic crisis and companies cutting back. If you can do a bit of everything its going to make you a better candidate. As an employer, why pay two peoples salaries when you can make one sweat

    I think this is just the current situation over here. But it may not apply to the US.

    Andy

  5. scroll_lock

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    Posted 8 years ago
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    True, but the thing is that you would almost NEVER be good at everything at once. For a certain position in a production house you will need to have certain qualities for THAT particular position. If you have qualities in other areas too - well that is more then great. But you should firstly show that you are good at the position you are applying to. That's my vision of the current hiring system.
    And something that bothers me since I became a rigger. Recently I started wonder what is the best way to show rigs. At the beginning - 5-6 years ago.. it was cool to show the features, sliders, controls, etc. with some sort of desktop capturing software. Now I think it is dull. Everybody is doing it and it isn't fun anymore. You can make the best rig ever but you can't show all the features it has. If you show it , nobody will be interested in watching it and your reel will be stopped. On the other hand it is always cool to show some uber shots done with it. But if you are applying for rigger then you Must show some sort of technical stuff. So currently if I am making a new reel It will be very difficult for me to decide how to present it.

  6. Andimation

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    Posted 8 years ago
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    I agree you can never be good at everything. I think it is good to be a generalist with strong skills in one area. Which as TD's I suppose is common standard.

    As for reels. I have been having that feeling too. I have actually gone with the idea of just showing the end result and final animation. My view is that you still never know who is going to be viewing your reel at a company. If its HR and not a technical minded person. They won't understand what they are seeing and be bored stupid. Its like an animator showing blocking on a reel or a modeller showing an untextured grey turnround. It does not put your work in context.

  7. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Yeah, I wish there was a better way to show a td reel.

    I think in the future I'll use animations done with my reels and write down a breakdown on what I did. Not really sure though.

    I'll ask our sups here what they expect from a reel and see what they have to say

  8. mlefevre

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    Posted 8 years ago
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    Nice reel!

    I must have watched Cameron Fieldings TUROK animations a good 10-15 times. Often wondered what sort of rig they had...incredible stuff.

    Thanks for sharing (^_^)

  9. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    Hey everybody

    So.. I talked to some of the sups here and as them what they want from a character TD reel.

    As always:
    * Keep it short
    * Show the best first
    * Keep it short
    * (and the key thing) Show something hard and something you don't see often.

    They are not really interested on seeing a character bending the elbow 20 degrees. They want to see extreme poses. bend the elbow 120 degrees. Put the hand behind the head. Show how good the shoulder deformation holds up. Show really good hand poses. All the hard stuff.

    Most people don't push it enough (most often 'cause the character will break) and that's not good.

    You can show final shots, if you do, explain in very good details what you did in each shot.

    So.. I would say a combination of showing extreme poses and then seeing the character in action in a final shot would be good

    Oh.. and keep it short

    Hope that helps

    J

  10. scroll_lock

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    Posted 8 years ago
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    I didn't know the "keep it short" thing... kidding
    Thank you for sharing that Javier!

  11. yadavji83

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    Posted 8 years ago
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    oh man this is an amaging demo... great work..
    i am developing my rigging .so i have a question..
    in pakageman rig , when u rotated the hip the upper body , shoulder rotated with it to balance the weight . but is it good to have that controls ? i mean will this make some problem for animator when they want to rotate only the hip. if its a stupid question then sorry i am amateur

  12. Javier "Goosh" Solsona (admin)

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    Posted 8 years ago
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    You probably want to keep the shoulders locked when you move the hips

    The PackageMan rig was built like 8 years ago... it's a bit out of date

    Good luck with the reel!!!

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