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Introducing Maya Formula Deformer (4 posts)

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  1. tommix

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    Member
    Posted 7 years ago
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    http://www.youtube.com/watch?v=6gRnlYi5ABU

    Plugin developed in C++, still in beta testing.
    It allows to express directly the three mathematic formulas that drive the new position of each point of the geometry: x' = Fx(), y'=Fy(), z'=Fz().

    Parameters that you can express for each formula:

    x,y,z=the previous position of each point
    index=the point index
    t=additional external parameter (useful to let the deformer be animatable).

    Supported functions:

    sin, cos, tan, abs, ceil, sqrt, pow, exp, log and so on.

    Critiques and comments are welcome.

  2. Brad Clark

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    Posted 7 years ago
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    Really nix work Tommix, looks very powerful.

    Brad Clark
    Motion Editor/Animator/Character TD...Austin TX
    Co-Founder / Mentor @ http://www.RiggingDojo.com
  3. Brad Clark

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    Member
    Posted 7 years ago
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    nice:) not nix..:)

  4. Javier "Goosh" Solsona (admin)

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    Key Master
    Posted 7 years ago
    #

    As Brad said.. very very nix

    Tons of control and things to play with.

    You should contact Autodesk and get them to include it in the next build

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