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maintain vert order when combining geometry (2 posts)

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  1. ryangriffin

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    Posted 7 years ago
    #

    Years ago I recall reading an article that discussed maintaining vert order while combining to polygon objects. My goal is to be able to combine one piece of geo(a head) and another piece of geo (body) without changing the vert order on the head. Does anyone have an idea how this is accomplished?

  2. sim.On

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    Posted 7 years ago
    #

    select the head first , then the body .... + combine . first part of your new mesh , will be the head-vertecies , followed by the body_vertecies.

    once you want to get the information on vertex100 of the body , and the head has 400 vertecies , you need to query the information of *.vtx[500] as the body-vertecies should be usually attached right after the head_vertecies

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