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Hi everyone, I'm new to the forums here, but have loved the site and resources/training on it for some time. I come from a 3ds Max rigging background and am fairly new to Maya rigging(and MEL) and was hoping someone might help with a little snag I've hit. I'm looking to drive the rotation of a joint by reading a previous rotation of it's parent. So say on frame 6 I want the joint to take the rotation of it's parent from frame 3.
The 3ds Max equivalent looks something like this:
$bone02.rotation.x_rotation = (at time (currentTime-3f) $bone01.rotation.x_rotation)
Any hint at how to query a nodes transform data at a given frame would be greatly appreciated!
~mzahm
use getAttr -t
Not sure how I missed it, but that's just what I was looking for. Thank you!
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