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Workflow to Transfer UV Maps? (2 posts)

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  1. PixL

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    Posted 7 years ago
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    Hi all:
    Character setup/workflow question:
    I'm using a separate copies of the geometry for UVing and skinning.
    After updating the UVs, I import the mesh into the rigging file as a reference and use "Transfer Attributes" to update the UVs.
    So far so good.
    However, when I remove the referenced geo from the scene, the UVs are removed from my rigging model. I've used "Delete non-Deformer History" on the rigging model, but it doesn't bake the "Transfer Attributes" node.
    Anyone know the fix or a better workflow?
    Thanks.

  2. PixL

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    Posted 7 years ago
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