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<title>Rigging101 &#187; Recent Topics</title>
<link>http://www.rigging101.com/forum/</link>
<description>I didn&#039;t know you could do THAT?!?!?</description>
<language>en</language>
<pubDate>Fri, 10 Sep 2010 04:20:29 +0000</pubDate>

<item>
<title>Smapdi on "Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser"</title>
<link>http://www.rigging101.com/forum/topic.php?id=165#post-678</link>
<pubDate>Wed, 08 Sep 2010 15:41:57 +0000</pubDate>
<dc:creator>Smapdi</dc:creator>
<guid isPermaLink="false">678@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;I wanted to make sure you all see this.&#60;/p&#62;
&#60;p&#62;Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser&#60;/p&#62;
&#60;p&#62;We are back for another live web event,&#60;br /&#62;
Join us Wednesday September 8th, 2010 @ 8:30 CST&#60;br /&#62;
as Rigging Dojo presents: Anatomy for rigging and modeling with Jeff Hesser&#60;br /&#62;
Improve your work and understanding of joint movement in the Human Body. A must see if you’re a TD, Animator or Modeler.&#60;/p&#62;
&#60;p&#62;Find the broadcast at Rigging Dojo Live or RSVP on VOKLE&#60;/p&#62;
&#60;p&#62;Anatomy is the foundation of art and animation. To improve our understanding of anatomy in motion,&#60;br /&#62;
Jeff will go beyond the books and showcase the articulation of the human skeleton as a 3d form.&#60;/p&#62;
&#60;p&#62;To quote the great Chuck Jones, “Show me the skeleton of an animal, and I will tell you how it must move.”&#60;/p&#62;
&#60;p&#62;See you there!&#60;br /&#62;
Josh, Brad, Chad&#60;/p&#62;
&#60;p&#62;About Jeff Hesser:&#60;/p&#62;
&#60;p&#62;Jeff Hesser is a digital artist and an expert in anatomy, traditional sculpture and drawing. His experience with game art includes working on the character modeling team at Harmonix and as an anatomy consultant at Turbine.&#60;br /&#62;
Jeff is an award winning faculty member at the Rhode Island School of Design. He also taught graduate students of figurative art at the New York Academy of Art for years. He has taught well-received workshops in sculpture, anatomy and drawing at Turbine and Fisher-Price.&#60;br /&#62;
In 2006, he was honored with RISD’s award for excellence in teaching.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.jeffhesser.com/&#34; rel=&#34;nofollow&#34;&#62;http://www.jeffhesser.com/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;And if you missed our last live web event, Inside The Setup Machine 2 with Raf Anzovin, you can watch it now! &#60;a href=&#34;http://bit.ly/9FkeyN&#34; rel=&#34;nofollow&#34;&#62;http://bit.ly/9FkeyN&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>mzahmbie on "Running a Script on Attribute Change"</title>
<link>http://www.rigging101.com/forum/topic.php?id=148#post-621</link>
<pubDate>Sun, 27 Jun 2010 23:52:37 +0000</pubDate>
<dc:creator>mzahmbie</dc:creator>
<guid isPermaLink="false">621@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hey everyone, I'm trying to implement auto snapping for space switching, I wrote up a script that handles the snapping with a shelf button press but I'd like to automate it.  It would be really convenient if there is a way to have a script execute on the change of a custom attribute.  I've been looking through documentation and searches, but haven't found a way to do that yet.  ScriptJob looked the most promising, but I didn't see a way to connect the scriptJob to trigger when an attribute on a node was changed.&#60;/p&#62;
&#60;p&#62;I love trying to figure this stuff out, but I'm at a loss right now.  Is there any way to set up a script to execute when an attribute on a specific node is changed?  Or would I be better off breaking the script down into pieces and using the expression editor to watch for the change and make the changes attribute by attribute instead of all together in a script?  Or maybe I'm going about this entirely wrong? ;P &#60;/p&#62;
&#60;p&#62;Thanks in advance for any suggestions on this!
&#60;/p&#62;</description>
</item>
<item>
<title>debasish_ghosh77 on "Seamless IK FK switch"</title>
<link>http://www.rigging101.com/forum/topic.php?id=164#post-674</link>
<pubDate>Sat, 28 Aug 2010 20:35:52 +0000</pubDate>
<dc:creator>debasish_ghosh77</dc:creator>
<guid isPermaLink="false">674@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;My problem with seamless IK FK switching. In this rig i wrote some script in script editor and its working fine. But this script shouldn't work if i import the character with namespace or reference the character. So what to do? Is there any solution? Please help me.
&#60;/p&#62;</description>
</item>
<item>
<title>decenttallurinaresh on "rigging"</title>
<link>http://www.rigging101.com/forum/topic.php?id=163#post-670</link>
<pubDate>Wed, 25 Aug 2010 18:35:47 +0000</pubDate>
<dc:creator>decenttallurinaresh</dc:creator>
<guid isPermaLink="false">670@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;how to make a rigging reel
&#60;/p&#62;</description>
</item>
<item>
<title>gourav on "Sir , P lease  Help me"</title>
<link>http://www.rigging101.com/forum/topic.php?id=129#post-547</link>
<pubDate>Fri, 23 Apr 2010 18:15:52 +0000</pubDate>
<dc:creator>gourav</dc:creator>
<guid isPermaLink="false">547@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Sir&#60;br /&#62;
Please help me in 3d maya rigging main topics such as ( spine / strechy /face controls ) and also tell me what can i do to learn mel scripting .&#60;br /&#62;
I am waiting for u r answer please tell me . How i can improve my Rigging and specially on these topics .&#60;br /&#62;
Your sincerly&#60;br /&#62;
Gourav&#60;br /&#62;
&#60;a href=&#34;mailto:sehgal.gourav90@gmail.com&#34;&#62;sehgal.gourav90@gmail.com&#60;/a&#62;
&#60;/p&#62;</description>
</item>
<item>
<title>kar_k on "CONNECTING THE GLOBAL CTRL WITH THE STRECHY RIG THROUGH mel. SCRIPT"</title>
<link>http://www.rigging101.com/forum/topic.php?id=151#post-627</link>
<pubDate>Tue, 13 Jul 2010 07:37:13 +0000</pubDate>
<dc:creator>kar_k</dc:creator>
<guid isPermaLink="false">627@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;HI,&#60;/p&#62;
&#60;p&#62;   I AM A FRESHER AND WANT TO KNOW HOW TO CONNECT A STRETCHY RIG TO GLOBAL CTRL THROUGH Mel. SCRIPT
&#60;/p&#62;</description>
</item>
<item>
<title>srinivasvadde on "How to cleanup out liner after rigging"</title>
<link>http://www.rigging101.com/forum/topic.php?id=162#post-662</link>
<pubDate>Sat, 21 Aug 2010 06:53:47 +0000</pubDate>
<dc:creator>srinivasvadde</dc:creator>
<guid isPermaLink="false">662@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;sir i am so much confused how to clean the out lner ofter compleating the rigging
&#60;/p&#62;</description>
</item>
<item>
<title>baljeetbhartiya on "Read a Rig"</title>
<link>http://www.rigging101.com/forum/topic.php?id=123#post-538</link>
<pubDate>Sat, 10 Apr 2010 18:49:29 +0000</pubDate>
<dc:creator>baljeetbhartiya</dc:creator>
<guid isPermaLink="false">538@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;How to Read a Rig.i am so confuse in connection editor and outliner?
&#60;/p&#62;</description>
</item>
<item>
<title>noobwants2learn on "Maya rigging question"</title>
<link>http://www.rigging101.com/forum/topic.php?id=67#post-338</link>
<pubDate>Tue, 11 Aug 2009 03:25:11 +0000</pubDate>
<dc:creator>noobwants2learn</dc:creator>
<guid isPermaLink="false">338@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi all,&#60;/p&#62;
&#60;p&#62;I'm a noob to Maya.&#60;/p&#62;
&#60;p&#62;I need to rig a dummy controller that control 3 joints in hierarchy, where joint1 is the grandparent and joint3 is the grandchild. When I rotate the controller 30 degrees, joint1 will rotate 30 degrees, joint2 20 degrees, joint3 10 degrees, just like a finger rig.&#60;/p&#62;
&#60;p&#62;How do I setup this in Maya?&#60;/p&#62;
&#60;p&#62;Thanks in advance,&#60;br /&#62;
Cyan
&#60;/p&#62;</description>
</item>
<item>
<title>redesigndavid on "Animating Blendshapes Weight Maps"</title>
<link>http://www.rigging101.com/forum/topic.php?id=161#post-650</link>
<pubDate>Sun, 08 Aug 2010 08:09:49 +0000</pubDate>
<dc:creator>redesigndavid</dc:creator>
<guid isPermaLink="false">650@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hey guys! First of all, I love this site! And I'd like to be very active. So to start off, I thought I post an interactive post. No pressure for anyone to comment. There's no production thats about to fail if my post remains unanswered. This is STRICTLY for fun.&#60;/p&#62;
&#60;p&#62;I found a way to animate blendshape weight maps without using plugins. It's not full proof. But it works. &#60;/p&#62;
&#60;p&#62;It's in youtube and my site. &#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://redesigndavid.me/4561/2010/08/08/animate-blendshapes-weights-per-vertex/&#34; rel=&#34;nofollow&#34;&#62;http://redesigndavid.me/4561/2010/08/08/animate-blendshapes-weights-per-vertex/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=wEZ7MMJF9QQ&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=wEZ7MMJF9QQ&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Check them out and see if you could figure it out. I will post a tutorial in two weeks time. &#60;/p&#62;
&#60;p&#62;The technique would be applicable to more than just weights for blendshapes. It might even be possible to control weights for skinCluster joints. Some other possible applications would be blendshapes the way Eddie Murphy turned into nutty professor. &#60;/p&#62;
&#60;p&#62;Thanks everyone!!!! :) Hope to hear from you!
&#60;/p&#62;</description>
</item>
<item>
<title>tommix on "Introducing Maya Formula Deformer"</title>
<link>http://www.rigging101.com/forum/topic.php?id=160#post-649</link>
<pubDate>Sat, 07 Aug 2010 10:52:57 +0000</pubDate>
<dc:creator>tommix</dc:creator>
<guid isPermaLink="false">649@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;&#60;a href=&#34;http://www.youtube.com/watch?v=6gRnlYi5ABU&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=6gRnlYi5ABU&#60;/a&#62; &#60;/p&#62;
&#60;p&#62;Plugin developed in C++, still in beta testing.&#60;br /&#62;
It allows to express directly the three mathematic formulas that drive the new position of each point of the geometry: x' = Fx(), y'=Fy(), z'=Fz().&#60;/p&#62;
&#60;p&#62;Parameters that you can express for each formula:&#60;/p&#62;
&#60;p&#62;x,y,z=the previous position of each point&#60;br /&#62;
index=the point index&#60;br /&#62;
t=additional external parameter (useful to let the deformer be animatable).&#60;/p&#62;
&#60;p&#62;Supported functions:&#60;/p&#62;
&#60;p&#62;sin, cos, tan, abs, ceil, sqrt, pow, exp, log and so on.&#60;/p&#62;
&#60;p&#62;Critiques and comments are welcome.
&#60;/p&#62;</description>
</item>
<item>
<title>tommix on "Plugin error: (kInvalidParameter): Object is incompatible with this method"</title>
<link>http://www.rigging101.com/forum/topic.php?id=159#post-648</link>
<pubDate>Wed, 04 Aug 2010 09:24:36 +0000</pubDate>
<dc:creator>tommix</dc:creator>
<guid isPermaLink="false">648@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi,&#60;br /&#62;
I am writing a plugin for the calculus of the autorotation of a wheel based on differential calculus instead the classical way.&#60;br /&#62;
I have created a custom locator named rollLocator.&#60;/p&#62;
&#60;p&#62;It works fine if I call the MEL command: createNode rollLocator&#60;/p&#62;
&#60;p&#62;But if I try to create the node via C++ using the MDGModifier class or the MDagModifier, in this way:&#60;/p&#62;
&#60;p&#62;MObject rollLocatorObj = dagMod.createNode(&#34;rollLocator&#34;, MObject::kNullObj, &#38;amp;status);&#60;/p&#62;
&#60;p&#62;OR&#60;/p&#62;
&#60;p&#62;MObject rollLocatorObj = dagMod.createNode(RollLocator::typeId, MObject::kNullObj, &#38;amp;status);&#60;/p&#62;
&#60;p&#62;I get the following runtime error:&#60;/p&#62;
&#60;p&#62;Plugin error: (kInvalidParameter): Object is incompatible with this method&#60;/p&#62;
&#60;p&#62;Any ideas how to solve the problem or reference this new locator alternatively in C++?&#60;/p&#62;
&#60;p&#62;Thank you
&#60;/p&#62;</description>
</item>
<item>
<title>tommix on "Tommix - New rigging101 user"</title>
<link>http://www.rigging101.com/forum/topic.php?id=158#post-647</link>
<pubDate>Mon, 02 Aug 2010 19:56:30 +0000</pubDate>
<dc:creator>tommix</dc:creator>
<guid isPermaLink="false">647@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hello guys!&#60;br /&#62;
It's a big pleasure for me to find a community about rigging.&#60;/p&#62;
&#60;p&#62;Let me introduce myself..&#60;/p&#62;
&#60;p&#62;I am a technical artist (B.Sc. software engineering) with a background experience primarly in Cinema 4d, but now I am playing hard with Maya, rigging and writing my own plugins too.&#60;br /&#62;
Currently I am uneployed, but I am pretty sure to take a big job as soon as my first maya reel will be out ;)&#60;br /&#62;
If you're curious to see my stuff, take a look at:&#60;/p&#62;
&#60;p&#62;-My website: &#60;a href=&#34;http://www.tommasosanguigni.it&#34; rel=&#34;nofollow&#34;&#62;http://www.tommasosanguigni.it&#60;/a&#62;&#60;br /&#62;
-My youtube channel: &#60;a href=&#34;http://www.youtube.com/tommix83&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/tommix83&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Thanks for your time. I am glad to be part of the rigging community around the globe.&#60;/p&#62;
&#60;p&#62;Tommaso
&#60;/p&#62;</description>
</item>
<item>
<title>mohitsherman on "Wire deformer"</title>
<link>http://www.rigging101.com/forum/topic.php?id=157#post-645</link>
<pubDate>Mon, 02 Aug 2010 08:03:39 +0000</pubDate>
<dc:creator>mohitsherman</dc:creator>
<guid isPermaLink="false">645@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi&#60;/p&#62;
&#60;p&#62;Could anyone explain me why ,when I scale my rig which is having wire deformer,The WIRE DEFORMER looses it's influence on the vertices.How can I solve this issue.everthing is inside one scalable group include wire base curve.&#60;/p&#62;
&#60;p&#62;Thanks
&#60;/p&#62;</description>
</item>
<item>
<title>kanth_scorpion on "attaching corrective blend shapes"</title>
<link>http://www.rigging101.com/forum/topic.php?id=149#post-624</link>
<pubDate>Fri, 09 Jul 2010 13:00:38 +0000</pubDate>
<dc:creator>kanth_scorpion</dc:creator>
<guid isPermaLink="false">624@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;i have problem with attaching corrective blendshapes to character upleg.&#60;br /&#62;
i have created 3 corrective blend shapes for 1 leg.&#60;br /&#62;
1. +90 Degrees ( front rotation ), 90 degrees  ( back rotation ). 90 degrees ( side ).&#60;br /&#62;
but i am getting problem attaching them.&#60;br /&#62;
in the middle it is getting weird like at ( 40 X, 4o Y like that ) is there any solution for this.
&#60;/p&#62;</description>
</item>
<item>
<title>Smapdi on "Rigging Dojo live this week"</title>
<link>http://www.rigging101.com/forum/topic.php?id=156#post-643</link>
<pubDate>Fri, 30 Jul 2010 00:05:27 +0000</pubDate>
<dc:creator>Smapdi</dc:creator>
<guid isPermaLink="false">643@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;This week only- LIVE , it won't be recorded.  2:35pm EST.&#60;/p&#62;
&#60;p&#62;Brad is doing a late lunch Q and A on Maya rigging or MotionBuilder every day this week.&#60;/p&#62;
&#60;p&#62;It is about an hour of him taking questions and going over tips and tricks.&#60;/p&#62;
&#60;p&#62;&#60;a href=&#34;http://www.riggingdojo.com/live/&#34; rel=&#34;nofollow&#34;&#62;http://www.riggingdojo.com/live/&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;You can log in with twitter, chat and ask text or video questions. &#60;/p&#62;
&#60;p&#62;It is driven by those asking questions, so come over.&#60;/p&#62;
&#60;p&#62;you can also find the link at &#60;a href=&#34;http://www.vokle.com/lineups/5718-rigging-qa&#34; rel=&#34;nofollow&#34;&#62;http://www.vokle.com/lineups/5718-rigging-qa&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;see you there.
&#60;/p&#62;</description>
</item>
<item>
<title>kanth_scorpion on "New Website to embeed your demoreels"</title>
<link>http://www.rigging101.com/forum/topic.php?id=155#post-642</link>
<pubDate>Thu, 29 Jul 2010 06:41:59 +0000</pubDate>
<dc:creator>kanth_scorpion</dc:creator>
<guid isPermaLink="false">642@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi Guys check out this new website, where you can embeed your videos ( Demoreels ) in your profile and add images, apply for jobs all in one place &#60;a href=&#34;http://www.cgbrains.com&#34; rel=&#34;nofollow&#34;&#62;http://www.cgbrains.com&#60;/a&#62; .
&#60;/p&#62;</description>
</item>
<item>
<title>mlrtiq on "rate me..!"</title>
<link>http://www.rigging101.com/forum/topic.php?id=154#post-638</link>
<pubDate>Mon, 26 Jul 2010 01:34:17 +0000</pubDate>
<dc:creator>mlrtiq</dc:creator>
<guid isPermaLink="false">638@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Ok I'm a little bit nervous about doing this considering the company I can see on these listings,  but I'd like to get some feedback on my demo reel. &#60;/p&#62;
&#60;p&#62;(demo reel jun 2010 720x405)&#60;br /&#62;
&#60;a href=&#34;http://vimeo.com/12890777&#34; rel=&#34;nofollow&#34;&#62;http://vimeo.com/12890777&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;(heavy weight biped technical reel)&#60;br /&#62;
&#60;a href=&#34;http://vimeo.com/12969463&#34; rel=&#34;nofollow&#34;&#62;http://vimeo.com/12969463&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Javier and Jason will see a lot of their techniques used in my reel (mixed in with other techniques from here and there)... Suggestions and comments will be warmly welcomed.  (my goal is to eventually gain full time work in the industry) &#60;/p&#62;
&#60;p&#62;Kindest regards Tani..
&#60;/p&#62;</description>
</item>
<item>
<title>ryangriffin on "maintain vert order when combining geometry"</title>
<link>http://www.rigging101.com/forum/topic.php?id=152#post-630</link>
<pubDate>Thu, 15 Jul 2010 20:07:16 +0000</pubDate>
<dc:creator>ryangriffin</dc:creator>
<guid isPermaLink="false">630@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Years ago I recall reading an article that discussed maintaining vert order while combining to polygon objects.  My goal is to be able to combine one piece of geo(a head) and another piece of geo (body) without changing the vert order on the head.  Does anyone have an idea how this is accomplished?
&#60;/p&#62;</description>
</item>
<item>
<title>greatbear on "Wrap Deformers"</title>
<link>http://www.rigging101.com/forum/topic.php?id=153#post-631</link>
<pubDate>Tue, 20 Jul 2010 15:31:41 +0000</pubDate>
<dc:creator>greatbear</dc:creator>
<guid isPermaLink="false">631@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi,&#60;/p&#62;
&#60;p&#62;I've been looking into the idea of skinning a skeleton to a low poly mesh and then attaching this to a high poly mesh via a wrap deformer, to save time on weight painting and improve on realtime performance. &#60;/p&#62;
&#60;p&#62;Is this still a viable workflow and still used today? &#60;/p&#62;
&#60;p&#62;Also, do people still use influence objects now we have Maya muscle?&#60;/p&#62;
&#60;p&#62;Thank you
&#60;/p&#62;</description>
</item>
<item>
<title>manish on "Achieving X Men Mystique effect ??"</title>
<link>http://www.rigging101.com/forum/topic.php?id=145#post-604</link>
<pubDate>Thu, 10 Jun 2010 12:42:33 +0000</pubDate>
<dc:creator>manish</dc:creator>
<guid isPermaLink="false">604@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi there,&#60;/p&#62;
&#60;p&#62;When I saw X Men, I was really amazed when I saw morphing the lady (Mystique). Couple of days ago I found a video which some how demonstrate this stuff (here is the link of the video &#60;a href=&#34;http://www.youtube.com/watch?v=Upg7lA28VWQ&#38;amp;feature=player_embedded)&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=Upg7lA28VWQ&#38;amp;feature=player_embedded)&#60;/a&#62;.&#60;/p&#62;
&#60;p&#62;And today I found another video (here is the link &#60;a href=&#34;http://www.youtube.com/watch?v=opmLasBCbaE)&#34; rel=&#34;nofollow&#34;&#62;http://www.youtube.com/watch?v=opmLasBCbaE)&#60;/a&#62;, quite of same, he/she used Sampler deformer to make this happen. What Sampler Deformer is? Can I found it anywhere?&#60;/p&#62;
&#60;p&#62;Can anybody help me how to achieve this effects??&#60;/p&#62;
&#60;p&#62;Thanks in advance,&#60;/p&#62;
&#60;p&#62;Manish
&#60;/p&#62;</description>
</item>
<item>
<title>Rie on "joint orientation"</title>
<link>http://www.rigging101.com/forum/topic.php?id=150#post-625</link>
<pubDate>Mon, 12 Jul 2010 22:19:27 +0000</pubDate>
<dc:creator>Rie</dc:creator>
<guid isPermaLink="false">625@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi, I'm always a little confused about joint orientation.  I read some books and articles about it, but still cannot fully understand it.  Sometimes people said it should be X down the joint, Z rotating towards the front.  And some said orient joints with Y down the joint, Z sideways. &#60;/p&#62;
&#60;p&#62;Can someone elaborate a little bit more about joint orientation?&#60;br /&#62;
Does twist axis and roll axis means the same?  &#60;/p&#62;
&#60;p&#62;thx!
&#60;/p&#62;</description>
</item>
<item>
<title>Dimitri Frazao on "Internships"</title>
<link>http://www.rigging101.com/forum/topic.php?id=146#post-611</link>
<pubDate>Wed, 16 Jun 2010 06:30:39 +0000</pubDate>
<dc:creator>Dimitri Frazao</dc:creator>
<guid isPermaLink="false">611@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Do you guys know where to look for rigging internships?&#60;/p&#62;
&#60;p&#62;I've been looking at a few studio's websites and I couldn't find anything...&#60;br /&#62;
There's always animation, concept art and story internships, but no rigging.&#60;br /&#62;
Is there a different name for such a position?&#60;/p&#62;
&#60;p&#62;Also... what is a good book/tutorial to start learning mel and mel for rigging?&#60;/p&#62;
&#60;p&#62;This forum is awesome! I've been reading tons of posts :)&#60;br /&#62;
Thanks!
&#60;/p&#62;</description>
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<title>Dimitri Frazao on "Advanced Character Rigging TJ Galda"</title>
<link>http://www.rigging101.com/forum/topic.php?id=147#post-615</link>
<pubDate>Thu, 24 Jun 2010 05:55:49 +0000</pubDate>
<dc:creator>Dimitri Frazao</dc:creator>
<guid isPermaLink="false">615@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hi.&#60;/p&#62;
&#60;p&#62;Has anyone read/seen the book/DVD Advanced Character Rigging by TJ Galda.&#60;/p&#62;
&#60;p&#62;It has a nice review on CG India.&#60;/p&#62;
&#60;p&#62;Anyone?&#60;/p&#62;
&#60;p&#62;Thanks.
&#60;/p&#62;</description>
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<title>Mark Neil on "Entry level expectations?"</title>
<link>http://www.rigging101.com/forum/topic.php?id=142#post-582</link>
<pubDate>Tue, 01 Jun 2010 22:46:37 +0000</pubDate>
<dc:creator>Mark Neil</dc:creator>
<guid isPermaLink="false">582@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Now, before I begin, I realize the immediate answer to the question I'm about to ask is &#34;the more, the better&#34;, but I was hoping to get some general advice on what I should focus on learning next, therefor...&#60;/p&#62;
&#60;p&#62;I'm curious what rigging technique's are required from entry level applicant, as well as highly desirable skill-sets?
&#60;/p&#62;</description>
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<title>Mark Neil on "Eye Control Question"</title>
<link>http://www.rigging101.com/forum/topic.php?id=144#post-597</link>
<pubDate>Wed, 09 Jun 2010 01:05:11 +0000</pubDate>
<dc:creator>Mark Neil</dc:creator>
<guid isPermaLink="false">597@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;I've created an eye controler using aim constraint on the eyeballs... But I'm having trouble figuring out what to parent it to. If I parent it to the head, Shoulder or Cog controls, the eye controler will be bouncing around with the animation, and you'd get wild eyes, but if you parent it to the World control, the character will leave the eye controler behind. Any advice?
&#60;/p&#62;</description>
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<item>
<title>kitagawa on "MEL help"</title>
<link>http://www.rigging101.com/forum/topic.php?id=143#post-589</link>
<pubDate>Mon, 07 Jun 2010 22:53:00 +0000</pubDate>
<dc:creator>kitagawa</dc:creator>
<guid isPermaLink="false">589@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Hey everyone. My first post here, I'm just getting into rigging though, so I'll probably be posting here quite a bit from now on. &#60;/p&#62;
&#60;p&#62;SO... I have a locator, and a sphere in my scene. I'm trying to write an expression that will make the sphere constantly travel towards the locator. And depending on the distance between the locator and the sphere, the speed at which the sphere is traveling will change. &#60;/p&#62;
&#60;p&#62;So, when the sphere is really close to the locater, it will very slowly creep towards the locator. But when the locator is moved far away the speed of the sphere will ramp up, until it hits a max speed.&#60;/p&#62;
&#60;p&#62;Hope this isn't too complicated. I've been toying around for hours trying to get it to work. &#60;/p&#62;
&#60;p&#62;Any help will be greatly appreciated.
&#60;/p&#62;</description>
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<title>HannibalBarca on "mirror skin weights tool in maya"</title>
<link>http://www.rigging101.com/forum/topic.php?id=114#post-504</link>
<pubDate>Fri, 26 Feb 2010 13:44:15 +0000</pubDate>
<dc:creator>HannibalBarca</dc:creator>
<guid isPermaLink="false">504@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;hi guys.. I am a noob when it comes to rigging. Just getting into the basics of rigging now.&#60;br /&#62;
Currently i am facing a problem with mirroring the skin weights after painting them one one side of the model.&#60;br /&#62;
I have checked if the model is aligned properly to the grid.. and its aligned perfectly with the axes. I am attaching the images here.  &#60;/p&#62;
&#60;p&#62;This is the side i painted the weights to.&#60;br /&#62;
&#60;a href=&#34;http://www.mediafire.com/imageview.php?quickkey=yzy4n2nmmz5&#34; rel=&#34;nofollow&#34;&#62;http://www.mediafire.com/imageview.php?quickkey=yzy4n2nmmz5&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;This is what happens after the mirroring the weights.&#60;br /&#62;
&#60;a href=&#34;http://www.mediafire.com/imageview.php?quickkey=0f2nh5jtxmh&#34; rel=&#34;nofollow&#34;&#62;http://www.mediafire.com/imageview.php?quickkey=0f2nh5jtxmh&#60;/a&#62;&#60;/p&#62;
&#60;p&#62;Any idea why this happens ?
&#60;/p&#62;</description>
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<title>amar4u_2009 on "DUPLICATE  MODEL WITH ITS DEFORMATIONS"</title>
<link>http://www.rigging101.com/forum/topic.php?id=139#post-577</link>
<pubDate>Mon, 24 May 2010 11:14:23 +0000</pubDate>
<dc:creator>amar4u_2009</dc:creator>
<guid isPermaLink="false">577@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;hey&#60;br /&#62;
i am getting problem in duplicating the whole rig setup and its respective model.it delete its deformation history  every time while duplicate. give me some solution for duplicating the rigsetup with its respective model
&#60;/p&#62;</description>
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<title>jimmy on "Image Engine - Senior Character Rigger needed"</title>
<link>http://www.rigging101.com/forum/topic.php?id=141#post-581</link>
<pubDate>Tue, 01 Jun 2010 15:35:55 +0000</pubDate>
<dc:creator>jimmy</dc:creator>
<guid isPermaLink="false">581@http://www.rigging101.com/forum/</guid>
<description>&#60;p&#62;Senior Character Rigger needed for upcoming creature project to start early June. Please see website for details - &#60;a href=&#34;http://www.image-engine.com&#34; rel=&#34;nofollow&#34;&#62;http://www.image-engine.com&#60;/a&#62;
&#60;/p&#62;</description>
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